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Classes & Skills

Knight

    1. Blazing
  • Level Requirement: 2
  • Level 1: Increases Fire Attribute Attack by 20% and Fire Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as HP.
    • Mana Cost: 4/sec
    • Cooldown Time: Toggle On/Off
  • Level 2: Increases Fire Attribute Attack by 40% and Fire Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as HP.
    • Mana Cost: 5/sec
    • Cooldown Time: Toggle On/Off
  • Level 3: Increases Fire Attribute Attack by 60% and Fire Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as HP.
    • Mana Cost: 6/sec
    • Cooldown Time: Toggle On/Off
  • Level 4: Increases Fire Attribute Attack by 80% and Fire Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as HP.
    • Mana Cost: 7/sec
    • Cooldown Time: Toggle On/Off
  • Level 5: Increases Fire Attribute Attack by 100% and Fire Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as HP.
    • Mana Cost: 8/sec
    • Cooldown Time: Toggle On/Off
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    2. Frozen
  • Level Requirement: 2
  • Level 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy's movement speed by 10% for 7 seconds.
    • Mana Cost: 4/sec
    • Cooldown Time: Toggle On/Off
  • Level 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy's movement speed by 15% for 7 seconds.
    • Mana Cost: 5/sec
    • Cooldown Time: Toggle On/Off
  • Level 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy's movement speed by 20% for 7 seconds.
    • Mana Cost: 6/sec
    • Cooldown Time: Toggle On/Off
  • Level 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy's movement speed by 25% for 7 seconds.
    • Mana Cost: 7/sec
    • Cooldown Time: Toggle On/Off
  • Level 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy's movement speed by 30% for 7 seconds.
    • Mana Cost: 8/sec
    • Cooldown Time: Toggle On/Off
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    3. Darkness
  • Level Requirement: 2
  • Level 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
    • Mana Cost: 4/sec
    • Cooldown Time: Toggle On/Off
  • Level 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
    • Mana Cost: 5/sec
    • Cooldown Time: Toggle On/Off
  • Level 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
    • Mana Cost: 6/sec
    • Cooldown Time: Toggle On/Off
  • Level 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
    • Mana Cost: 7/sec
    • Cooldown Time: Toggle On/Off
  • Level 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.
    • Mana Cost: 8/sec
    • Cooldown Time: Toggle On/Off
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    4. Divine
  • Level Requirement: 2
  • Level 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.
    • Mana Cost: 4/sec
    • Cooldown Time: Toggle On/Off
  • Level 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.
    • Mana Cost: 5/sec
    • Cooldown Time: Toggle On/Off
  • Level 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.
    • Mana Cost: 6/sec
    • Cooldown Time: Toggle On/Off
  • Level 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.
    • Mana Cost: 7/sec
    • Cooldown Time: Toggle On/Off
  • Level 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.
    • Mana Cost: 8/sec
    • Cooldown Time: Toggle On/Off
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    5. Taunt
  • Level Requirement: 4
  • Level 1: Forces the target monster to attack the player. Can only be used while in a Party.
    • Mana Cost: 10
    • Cooldown Time: 10 sec
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    6. Rising Might
  • Level Requirement: 5
  • Level 1: Increases the Target's Strength by 3% for 18 minutes.
    • Mana Cost: 56
    • Cooldown Time: 4 sec
  • Level 2: Increases the Target's Strength by 6% for 21 minutes.
    • Mana Cost: 68
    • Cooldown Time: 4 sec
  • Level 3: Increases the Target's Strength by 9% for 24 minutes.
    • Mana Cost: 108
    • Cooldown Time: 4 sec
  • Level 4: Increases the Target's Strength by 12% for 27 minutes.
    • Mana Cost: 134
    • Cooldown Time: 4 sec
  • Level 5: Increases the Target's Strength by 15% for 30 minutes.
    • Mana Cost: 160
    • Cooldown Time: 4 sec
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    7. Protection
  • Level Requirement: 5
  • Level 1: Increases the Physical Defense of the Target's Armor by 3% for 18 minutes.
    • Mana Cost: 56
    • Cooldown Time: 4 sec
  • Level 2: Increases the Physical Defense of the Target's Armor by 6% for 21 minutes.
    • Mana Cost: 68
    • Cooldown Time: 4 sec
  • Level 3: Increases the Physical Defense of the Target's Armor by 9% for 24 minutes.
    • Mana Cost: 108
    • Cooldown Time: 4 sec
  • Level 4: Increases the Physical Defense of the Target's Armor by 12% for 27 minutes.
    • Mana Cost: 134
    • Cooldown Time: 4 sec
  • Level 5: Increases the Physical Defense of the Target's Armor by 15% for 30 minutes.
    • Mana Cost: 160
    • Cooldown Time: 4 sec
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    8. Psychic Crash
  • Level Requirement: 5
  • Level 1: Deals 60% additional damage to the target.
    • Mana Cost: 29
    • Cooldown Time: 12 sec
  • Level 2: Deals 70% additional damage to the target.
    • Mana Cost: 35
    • Cooldown Time: 12 sec
  • Level 3: Deals 80% additional damage to the target.
    • Mana Cost: 56
    • Cooldown Time: 12 sec
  • Level 4: Deals 90% additional damage to the target.
    • Mana Cost: 69
    • Cooldown Time: 12 sec
  • Level 5: Deals 100% additional damage to the target.
    • Mana Cost: 83
    • Cooldown Time: 12 sec
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    9. Sharpen Blade
  • Level Requirement: 8
  • Level 1: Increases the Damage of 1-Handed weapons(except Daggers) by 3% for 18 minutes.
    • Mana Cost: 60
    • Cooldown Time: 4 sec
  • Level 2: Increases the Damage of 1-Handed weapons(except Daggers) by 6% for 21 minutes.
    • Mana Cost: 86
    • Cooldown Time: 4 sec
  • Level 3: Increases the Damage of 1-Handed weapons(except Daggers) by 9% for 24 minutes.
    • Mana Cost: 112
    • Cooldown Time: 4 sec
  • Level 4: Increases the Damage of 1-Handed weapons(except Daggers) by 12% for 27 minutes.
    • Mana Cost: 138
    • Cooldown Time: 4 sec
  • Level 5: Increases the Damage of 1-Handed weapons(except Daggers) by 15% for 30 minutes.
    • Mana Cost: 164
    • Cooldown Time: 4 sec
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    10. Blessed Shield
  • Level Requirement: 8
  • Level 1: The Shield's Block Rate is increased by 2% for 18 minutes.
    • Mana Cost: 60
    • Cooldown Time: 4 sec
  • Level 2: The Shield's Block Rate is increased by 3% for 21 minutes.
    • Mana Cost: 86
    • Cooldown Time: 4 sec
  • Level 3: The Shield's Block Rate is increased by 4% for 24 minutes.
    • Mana Cost: 112
    • Cooldown Time: 4 sec
  • Level 4: The Shield's Block Rate is increased by 5% for 27 minutes.
    • Mana Cost: 138
    • Cooldown Time: 4 sec
  • Level 5: The Shield's Block Rate is increased by 6% for 30 minutes.
    • Mana Cost: 164
    • Cooldown Time: 4 sec
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    11. Crash Above
  • Level Requirement: 8
  • Level 1: For 18 minutes, Psychic Crash has a 5% chance of stunning the enemy for 3 seconds.
    • Mana Cost: 60
    • Cooldown Time: 4 sec
  • Level 2: For 21 minutes, Psychic Crash has a 10% chance of stunning the enemy for 3 seconds.
    • Mana Cost: 86
    • Cooldown Time: 4 sec
  • Level 3: For 24 minutes, Psychic Crash has a 15% chance of stunning the enemy for 3 seconds.
    • Mana Cost: 112
    • Cooldown Time: 4 sec
  • Level 4: For 27 minutes, Psychic Crash has a 20% chance of stunning the enemy for 3 seconds.
    • Mana Cost: 138
    • Cooldown Time: 4 sec
  • Level 5: For 30 minutes, Psychic Crash has a 25% chance of stunning the enemy for 3 seconds.
    • Mana Cost: 164
    • Cooldown Time: 4 sec
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    12. Invoke
  • Level Requirement: 9
  • Level 1: Increases the user's Critical Damage by 235% of the user's Dexterity for 18 minutes. Dexterity is increased by 20%.
    • Mana Cost: 64
    • Cooldown Time: 4 sec
  • Level 2: Increases the user's Critical Damage by 295% of the user's Dexterity for 21 minutes. Dexterity is increased by 20%.
    • Mana Cost: 90
    • Cooldown Time: 4 sec
  • Level 3: Increases the user's Critical Damage by 350% of the user's Dexterity for 24 minutes. Dexterity is increased by 20%.
    • Mana Cost: 116
    • Cooldown Time: 4 sec
  • Level 4: Increases the user's Critical Damage by 410% of the user's Dexterity for 27 minutes. Dexterity is increased by 20%.
    • Mana Cost: 142
    • Cooldown Time: 4 sec
  • Level 5: Increases the user's Critical Damage by 470% of the user's Dexterity for 30 minutes. Dexterity is increased by 20%.
    • Mana Cost: 168
    • Cooldown Time: 4 sec
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    13. Charge
  • Level Requirement: 9
  • Level 1: Hits the target with your Shield to deal normal damage, and stuns them for 2 seconds.
    • Mana Cost: 64
    • Cooldown Time: 30 sec
  • Level 2: Hits the target with your Shield to deal 30% additional damage, and stuns them for 3 seconds.
    • Mana Cost: 90
    • Cooldown Time: 30 sec
  • Level 3: Hits the target with your Shield to deal 60% additional damage, and stuns them for 4 seconds.
    • Mana Cost: 116
    • Cooldown Time: 30 sec
  • Level 4: Hits the target with your Shield to deal 80% additional damage, and stuns them for 5 seconds.
    • Mana Cost: 142
    • Cooldown Time: 30 sec
  • Level 5: Hits the target with your Shield to deal 100% additional damage, and stuns them for 6 seconds.
    • Mana Cost: 168
    • Cooldown Time: 30 sec
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    14. Shield Push
  • Level Requirement: 9
  • Level 1: Hits the target with your Shield to deal 130% additional damage, and pushes them back 2 meters.
    • Mana Cost: 17
    • Cooldown Time: 15 sec
  • Level 2: Hits the target with your Shield to deal 150% additional damage, and pushes them back 3 meters.
    • Mana Cost: 23
    • Cooldown Time: 15 sec
  • Level 3: Hits the target with your Shield to deal 170% additional damage, and pushes them back 4 meters.
    • Mana Cost: 30
    • Cooldown Time: 15 sec
  • Level 4: Hits the target with your Shield to deal 180% additional damage, and pushes them back 5 meters.
    • Mana Cost: 37
    • Cooldown Time: 15 sec
  • Level 5: Hits the target with your Shield to deal 200% additional damage, and pushes them back 6 meters.
    • Mana Cost: 43
    • Cooldown Time: 15 sec
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    15. Bleeding
  • Level Requirement: 11
  • Level 1: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 5 times.
    • Mana Cost: 35
    • Cooldown Time: 10 sec
  • Level 2: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 6 times.
    • Mana Cost: 49
    • Cooldown Time: 10 sec
  • Level 3: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 7 times.
    • Mana Cost: 62
    • Cooldown Time: 10 sec
  • Level 4: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 8 times.
    • Mana Cost: 75
    • Cooldown Time: 10 sec
  • Level 5: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 9 times.
    • Mana Cost: 89
    • Cooldown Time: 10 sec
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    16. Assault Crash
  • Level Requirement: 12
  • Level 1: Increases offensive ability by 100%, 50% of that is dealt to the target and 40% is dealt to the surrounding enemies within 2 meters.
    • Mana Cost: 18
    • Cooldown Time: 7 sec
  • Level 2: Increases offensive ability by 100%, 60% of that is dealt to the target and 50% is dealt to the surrounding enemies within 3 meters.
    • Mana Cost: 25
    • Cooldown Time: 7 sec
  • Level 3: Increases offensive ability by 100%, 70% of that is dealt to the target and 60% is dealt to the surrounding enemies within 4 meters.
    • Mana Cost: 32
    • Cooldown Time: 7 sec
  • Level 4: Increases offensive ability by 100%, 80% of that is dealt to the target and 70% is dealt to the surrounding enemies within 5 meters.
    • Mana Cost: 38
    • Cooldown Time: 7 sec
  • Level 5: Increases offensive ability by 100%, 90% of that is dealt to the target and 80% is dealt to the surrounding enemies within 6 meters.
    • Mana Cost: 45
    • Cooldown Time: 7 sec
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    17. Change Mind
  • Level Requirement: 11
  • Level 1: Consumes all of the player's MP. 50% of the consumed MP is converted to HP.
    • Mana Cost: 25
    • Cooldown Time: 5 min
  • Level 2: Consumes all of the player's MP. 80% of the consumed MP is converted to HP.
    • Mana Cost: 30
    • Cooldown Time: 5 min
  • Level 3: Consumes all of the player's MP. 110% of the consumed MP is converted to HP.
    • Mana Cost: 15
    • Cooldown Time: 5 min
  • Level 4: Consumes all of the player's MP. 130% of the consumed MP is converted to HP.
    • Mana Cost: 10
    • Cooldown Time: 5 min
  • Level 5: Consumes all of the player's MP. 150% of the consumed MP is converted to HP.
    • Mana Cost: 5
    • Cooldown Time: 5 min
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