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Knight
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1. Blazing
2. Frozen
3. Darkness
4. Divine
5. Taunt
6. Rising Might
7. Protection
8. Psychic Crash
9. Sharpen Blade
10. Blessed Shield
11. Crash Above
12. Invoke
13. Charge
14. Shield Push
15. Bleeding
16. Assault Crash
17. Change Mind
- 1. Blazing
- Level Requirement: 2
- Level 1: Increases Fire Attribute Attack by 20% and Fire Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as HP.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increases Fire Attribute Attack by 40% and Fire Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as HP.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increases Fire Attribute Attack by 60% and Fire Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as HP.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increases Fire Attribute Attack by 80% and Fire Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as HP.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increases Fire Attribute Attack by 100% and Fire Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as HP.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 2. Frozen
- Level Requirement: 2
- Level 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy's movement speed by 10% for 7 seconds.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy's movement speed by 15% for 7 seconds.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy's movement speed by 20% for 7 seconds.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy's movement speed by 25% for 7 seconds.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy's movement speed by 30% for 7 seconds.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 3. Darkness
- Level Requirement: 2
- Level 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 4. Divine
- Level Requirement: 2
- Level 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 5. Taunt
- Level Requirement: 4
- Level 1: Forces the target monster to attack the player. Can only be used while in a Party.
- Mana Cost: 10
- Cooldown Time: 10 sec
- 6. Rising Might
- Level Requirement: 5
- Level 1: Increases the Target's Strength by 3% for 18 minutes.
- Mana Cost: 56
- Cooldown Time: 4 sec
- Level 2: Increases the Target's Strength by 6% for 21 minutes.
- Mana Cost: 68
- Cooldown Time: 4 sec
- Level 3: Increases the Target's Strength by 9% for 24 minutes.
- Mana Cost: 108
- Cooldown Time: 4 sec
- Level 4: Increases the Target's Strength by 12% for 27 minutes.
- Mana Cost: 134
- Cooldown Time: 4 sec
- Level 5: Increases the Target's Strength by 15% for 30 minutes.
- Mana Cost: 160
- Cooldown Time: 4 sec
- 7. Protection
- Level Requirement: 5
- Level 1: Increases the Physical Defense of the Target's Armor by 3% for 18 minutes.
- Mana Cost: 56
- Cooldown Time: 4 sec
- Level 2: Increases the Physical Defense of the Target's Armor by 6% for 21 minutes.
- Mana Cost: 68
- Cooldown Time: 4 sec
- Level 3: Increases the Physical Defense of the Target's Armor by 9% for 24 minutes.
- Mana Cost: 108
- Cooldown Time: 4 sec
- Level 4: Increases the Physical Defense of the Target's Armor by 12% for 27 minutes.
- Mana Cost: 134
- Cooldown Time: 4 sec
- Level 5: Increases the Physical Defense of the Target's Armor by 15% for 30 minutes.
- Mana Cost: 160
- Cooldown Time: 4 sec
- 8. Psychic Crash
- Level Requirement: 5
- Level 1: Deals 60% additional damage to the target.
- Mana Cost: 29
- Cooldown Time: 12 sec
- Level 2: Deals 70% additional damage to the target.
- Mana Cost: 35
- Cooldown Time: 12 sec
- Level 3: Deals 80% additional damage to the target.
- Mana Cost: 56
- Cooldown Time: 12 sec
- Level 4: Deals 90% additional damage to the target.
- Mana Cost: 69
- Cooldown Time: 12 sec
- Level 5: Deals 100% additional damage to the target.
- Mana Cost: 83
- Cooldown Time: 12 sec
- 9. Sharpen Blade
- Level Requirement: 8
- Level 1: Increases the Damage of 1-Handed weapons(except Daggers) by 3% for 18 minutes.
- Mana Cost: 60
- Cooldown Time: 4 sec
- Level 2: Increases the Damage of 1-Handed weapons(except Daggers) by 6% for 21 minutes.
- Mana Cost: 86
- Cooldown Time: 4 sec
- Level 3: Increases the Damage of 1-Handed weapons(except Daggers) by 9% for 24 minutes.
- Mana Cost: 112
- Cooldown Time: 4 sec
- Level 4: Increases the Damage of 1-Handed weapons(except Daggers) by 12% for 27 minutes.
- Mana Cost: 138
- Cooldown Time: 4 sec
- Level 5: Increases the Damage of 1-Handed weapons(except Daggers) by 15% for 30 minutes.
- Mana Cost: 164
- Cooldown Time: 4 sec
- 10. Blessed Shield
- Level Requirement: 8
- Level 1: The Shield's Block Rate is increased by 2% for 18 minutes.
- Mana Cost: 60
- Cooldown Time: 4 sec
- Level 2: The Shield's Block Rate is increased by 3% for 21 minutes.
- Mana Cost: 86
- Cooldown Time: 4 sec
- Level 3: The Shield's Block Rate is increased by 4% for 24 minutes.
- Mana Cost: 112
- Cooldown Time: 4 sec
- Level 4: The Shield's Block Rate is increased by 5% for 27 minutes.
- Mana Cost: 138
- Cooldown Time: 4 sec
- Level 5: The Shield's Block Rate is increased by 6% for 30 minutes.
- Mana Cost: 164
- Cooldown Time: 4 sec
- 11. Crash Above
- Level Requirement: 8
- Level 1: For 18 minutes, Psychic Crash has a 5% chance of stunning the enemy for 3 seconds.
- Mana Cost: 60
- Cooldown Time: 4 sec
- Level 2: For 21 minutes, Psychic Crash has a 10% chance of stunning the enemy for 3 seconds.
- Mana Cost: 86
- Cooldown Time: 4 sec
- Level 3: For 24 minutes, Psychic Crash has a 15% chance of stunning the enemy for 3 seconds.
- Mana Cost: 112
- Cooldown Time: 4 sec
- Level 4: For 27 minutes, Psychic Crash has a 20% chance of stunning the enemy for 3 seconds.
- Mana Cost: 138
- Cooldown Time: 4 sec
- Level 5: For 30 minutes, Psychic Crash has a 25% chance of stunning the enemy for 3 seconds.
- Mana Cost: 164
- Cooldown Time: 4 sec
- 12. Invoke
- Level Requirement: 9
- Level 1: Increases the user's Critical Damage by 235% of the user's Dexterity for 18 minutes. Dexterity is increased by 20%.
- Mana Cost: 64
- Cooldown Time: 4 sec
- Level 2: Increases the user's Critical Damage by 295% of the user's Dexterity for 21 minutes. Dexterity is increased by 20%.
- Mana Cost: 90
- Cooldown Time: 4 sec
- Level 3: Increases the user's Critical Damage by 350% of the user's Dexterity for 24 minutes. Dexterity is increased by 20%.
- Mana Cost: 116
- Cooldown Time: 4 sec
- Level 4: Increases the user's Critical Damage by 410% of the user's Dexterity for 27 minutes. Dexterity is increased by 20%.
- Mana Cost: 142
- Cooldown Time: 4 sec
- Level 5: Increases the user's Critical Damage by 470% of the user's Dexterity for 30 minutes. Dexterity is increased by 20%.
- Mana Cost: 168
- Cooldown Time: 4 sec
- 13. Charge
- Level Requirement: 9
- Level 1: Hits the target with your Shield to deal normal damage, and stuns them for 2 seconds.
- Mana Cost: 64
- Cooldown Time: 30 sec
- Level 2: Hits the target with your Shield to deal 30% additional damage, and stuns them for 3 seconds.
- Mana Cost: 90
- Cooldown Time: 30 sec
- Level 3: Hits the target with your Shield to deal 60% additional damage, and stuns them for 4 seconds.
- Mana Cost: 116
- Cooldown Time: 30 sec
- Level 4: Hits the target with your Shield to deal 80% additional damage, and stuns them for 5 seconds.
- Mana Cost: 142
- Cooldown Time: 30 sec
- Level 5: Hits the target with your Shield to deal 100% additional damage, and stuns them for 6 seconds.
- Mana Cost: 168
- Cooldown Time: 30 sec
- 14. Shield Push
- Level Requirement: 9
- Level 1: Hits the target with your Shield to deal 130% additional damage, and pushes them back 2 meters.
- Mana Cost: 17
- Cooldown Time: 15 sec
- Level 2: Hits the target with your Shield to deal 150% additional damage, and pushes them back 3 meters.
- Mana Cost: 23
- Cooldown Time: 15 sec
- Level 3: Hits the target with your Shield to deal 170% additional damage, and pushes them back 4 meters.
- Mana Cost: 30
- Cooldown Time: 15 sec
- Level 4: Hits the target with your Shield to deal 180% additional damage, and pushes them back 5 meters.
- Mana Cost: 37
- Cooldown Time: 15 sec
- Level 5: Hits the target with your Shield to deal 200% additional damage, and pushes them back 6 meters.
- Mana Cost: 43
- Cooldown Time: 15 sec
- 15. Bleeding
- Level Requirement: 11
- Level 1: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 5 times.
- Mana Cost: 35
- Cooldown Time: 10 sec
- Level 2: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 6 times.
- Mana Cost: 49
- Cooldown Time: 10 sec
- Level 3: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 7 times.
- Mana Cost: 62
- Cooldown Time: 10 sec
- Level 4: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 8 times.
- Mana Cost: 75
- Cooldown Time: 10 sec
- Level 5: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 9 times.
- Mana Cost: 89
- Cooldown Time: 10 sec
- 16. Assault Crash
- Level Requirement: 12
- Level 1: Increases offensive ability by 100%, 50% of that is dealt to the target and 40% is dealt to the surrounding enemies within 2 meters.
- Mana Cost: 18
- Cooldown Time: 7 sec
- Level 2: Increases offensive ability by 100%, 60% of that is dealt to the target and 50% is dealt to the surrounding enemies within 3 meters.
- Mana Cost: 25
- Cooldown Time: 7 sec
- Level 3: Increases offensive ability by 100%, 70% of that is dealt to the target and 60% is dealt to the surrounding enemies within 4 meters.
- Mana Cost: 32
- Cooldown Time: 7 sec
- Level 4: Increases offensive ability by 100%, 80% of that is dealt to the target and 70% is dealt to the surrounding enemies within 5 meters.
- Mana Cost: 38
- Cooldown Time: 7 sec
- Level 5: Increases offensive ability by 100%, 90% of that is dealt to the target and 80% is dealt to the surrounding enemies within 6 meters.
- Mana Cost: 45
- Cooldown Time: 7 sec
- 17. Change Mind
- Level Requirement: 11
- Level 1: Consumes all of the player's MP. 50% of the consumed MP is converted to HP.
- Mana Cost: 25
- Cooldown Time: 5 min
- Level 2: Consumes all of the player's MP. 80% of the consumed MP is converted to HP.
- Mana Cost: 30
- Cooldown Time: 5 min
- Level 3: Consumes all of the player's MP. 110% of the consumed MP is converted to HP.
- Mana Cost: 15
- Cooldown Time: 5 min
- Level 4: Consumes all of the player's MP. 130% of the consumed MP is converted to HP.
- Mana Cost: 10
- Cooldown Time: 5 min
- Level 5: Consumes all of the player's MP. 150% of the consumed MP is converted to HP.
- Mana Cost: 5
- Cooldown Time: 5 min