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Archer
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1. Blazing
2. Frozen
3. Darkness
4. Divinity
5. Psychic Pierce
6. Long Shot
7. Enchanted Arrow
8. Fainting Pierce
9. Bleeding Shot
10. Nimble
11. Brandish Kick
12. Ensnare
13. Feeble Arrow
14. Fatal
15. Sprint
16. Evade
17. Piercing Root
18. Double Strike
- 1. Blazing
- Level Requirement: 2
- Level 1: Increase fire dmg 20%, res 10% 4%chance steal HP, 5% of total damage.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increase fire dmg 40%, res 20% 5% chance steal HP, 6% of total damage.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increase fire dmg 60%, res 30% 6% chance steal HP, 7% of total damage.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increase fire dmg 80%, res 40% 7% chance steal HP, 8% of total damage.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increase fire dmg 100%, res 50% 8% chance steal HP, 10% of total damage.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 2. Frozen
- Level Requirement: 2
- Level 1: Increase water dmg 20%, res10% 4% chance decrease target's 10% movement for 7 sec.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increase water dmg 40%, res20% 5% chance decrease target's 15% movement for 7 sec.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increase water dmg 60%, res30% 6% chance decrease target's 20% movement for 7 sec.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increase water dmg 80%, res40% 7% chance decrease target's 25% movement for 7 sec.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increase water dmg 100%, res50% 8% chance decrease target's 30% movement for 7 sec.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 3. Darkness
- Level Requirement: 2
- Level 1: Increase dark dmg 20%, res10% 4% chance decrease target's 10% atk spd for 7 sec.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increase dark dmg 40%, res20% 5% chance decrease target's 15% atk spd for 7 sec.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increase dark dmg 60%, res30% 6% chance decrease target's 20% atk spd for 7 sec.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increase dark dmg 80%, res40% 7% chance decrease target's 25% atk spd for 7 sec.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increase dark dmg 100%, res50% 8% chance decrease target's 30% atk spd for 7 sec.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 4. Divinity
- Level Requirement: 2
- Level 1: Increase divine dmg 20%, res10% 4% chance steal MP, 5% of total damage.
- Mana Cost: 4/sec
- Cooldown Time: Toggle On/Off
- Level 2: Increase divine dmg 40%, res20% 5% chance steal MP, 6% of total damage.
- Mana Cost: 5/sec
- Cooldown Time: Toggle On/Off
- Level 3: Increase divine dmg 60%, res30% 6% chance steal MP, 7% of total damage.
- Mana Cost: 6/sec
- Cooldown Time: Toggle On/Off
- Level 4: Increase divine dmg 80%, res40% 7% chance steal MP, 8% of total damage.
- Mana Cost: 7/sec
- Cooldown Time: Toggle On/Off
- Level 5: Increase divine dmg 100%, res50% 8% chance steal MP, 10% of total damage.
- Mana Cost: 8/sec
- Cooldown Time: Toggle On/Off
- 5. Psychic Pierce
- Level Requirement: 4
- Level 1: 160% of normal dmg.
- Mana Cost: 20
- Cooldown Time: 15 sec
- Level 2: 170% of normal dmg.
- Mana Cost: 26
- Cooldown Time: 15 sec
- Level 3: 180% of normal dmg.
- Mana Cost: 42
- Cooldown Time: 15 sec
- Level 4: 190% of normal dmg.
- Mana Cost: 53
- Cooldown Time: 15 sec
- Level 5: 200% of normal dmg.
- Mana Cost: 64
- Cooldown Time: 15 sec
- 6. Long Shot
- Level Requirement: 5
- Level 1: Increase 10% of attacking range for 5 min.
- Mana Cost: 37
- Cooldown Time: 4 sec
- Level 2: Increase 20% of attacking range for 6 min.
- Mana Cost: 49
- Cooldown Time: 4 sec
- Level 3: Increase 30% of attacking range for 7 min.
- Mana Cost: 81
- Cooldown Time: 4 sec
- Level 4: Increase 40% of attacking range for 8 min.
- Mana Cost: 103
- Cooldown Time: 4 sec
- Level 5: Increase 50% of attacking range for 9 min.
- Mana Cost: 125
- Cooldown Time: 4 sec
- 7. Enchanted Arrow
- Level Requirement: 5
- Level 1: Increase arrow damage by 10 for 18 min.
- Mana Cost: 37
- Cooldown Time: 4 sec
- Level 2: Increase arrow damage by 15 for 21 min.
- Mana Cost: 49
- Cooldown Time: 4 sec
- Level 3: Increase arrow damage by 20 for 24 min.
- Mana Cost: 81
- Cooldown Time: 4 sec
- Level 4: Increase arrow damage by 25 for 27 min.
- Mana Cost: 103
- Cooldown Time: 4 sec
- Level 5: Increase arrow damage by 30 for 30 min.
- Mana Cost: 125
- Cooldown Time: 4 sec
- 8. Fainting Pierce
- Level Requirement: 5
- Level 1: 35% chance decrease target movement speed by 50% for 2 sec, last 18 min.
- Mana Cost: 37
- Cooldown Time: 4 sec
- Level 2: 35% chance decrease target movement speed by 50% for 4 sec, last 18 min.
- Mana Cost: 49
- Cooldown Time: 4 sec
- Level 3: 35% chance decrease target movement speed by 50% for 6 sec, last 18 min.
- Mana Cost: 81
- Cooldown Time: 4 sec
- Level 4: 35% chance decrease target movement speed by 50% for 8 sec, last 18 min.
- Mana Cost: 103
- Cooldown Time: 4 sec
- Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.
- Mana Cost: 125
- Cooldown Time: 4 sec
- 9. Bleeding Shot
- Level Requirement: 8
- Level 1: Effect 'bleed' dealt 70% of normal dmg every 3 seconds, occur 5 times.
- Mana Cost: 22
- Cooldown Time: 15 sec
- Level 2: Effect 'bleed' dealt 70% of normal dmg every 3 seconds, occur 6 times.
- Mana Cost: 33
- Cooldown Time: 18 sec
- Level 3: Effect 'bleed' dealt 70% of normal dmg every 3 seconds, occur 7 times.
- Mana Cost: 44
- Cooldown Time: 21 sec
- Level 4: Effect 'bleed' dealt 70% of normal dmg every 3 seconds, occur 8 times.
- Mana Cost: 55
- Cooldown Time: 24 sec
- Level 5: Effect 'bleed' dealt 70% of normal dmg every 3 seconds, occur 9 times.
- Mana Cost: 66
- Cooldown Time: 27 sec
- 10. Nimble
- Level Requirement: 8
- Level 1: Increase dex by 10%, lasts 18 min.
- Mana Cost: 41
- Cooldown Time: 4 sec
- Level 2: Increase dex by 15%, lasts 21 min.
- Mana Cost: 63
- Cooldown Time: 4 sec
- Level 3: Increase dex by 20%, lasts 24 min.
- Mana Cost: 85
- Cooldown Time: 4 sec
- Level 4: Increase dex by 25%, lasts 27 min.
- Mana Cost: 107
- Cooldown Time: 4 sec
- Level 5: Increase dex by 30%, lasts 30 min.
- Mana Cost: 129
- Cooldown Time: 4 sec
- 11. Brandish Kick
- Level Requirement: 8
- Level 1: 50% chance stun the target that last 5 second.
- Mana Cost: 22
- Cooldown Time: 15 sec
- Level 2: 55% chance stun the target that last 6 second.
- Mana Cost: 33
- Cooldown Time: 15 sec
- Level 3: 60% chance stun the target that last 7 second.
- Mana Cost: 44
- Cooldown Time: 15 sec
- Level 4: 65% chance stun the target that last 8 second.
- Mana Cost: 55
- Cooldown Time: 15 sec
- Level 5: 70% chance stun the target that last 9 second.
- Mana Cost: 66
- Cooldown Time: 15 sec
- 12. Ensnare
- Level Requirement: 9
- Level 1: Decrease target movement speed by 30% for 3 second.
- Mana Cost: 24
- Cooldown Time: 30 sec
- Level 2: Decrease target movement speed by 30% for 4 second.
- Mana Cost: 35
- Cooldown Time: 30 sec
- Level 3: Decrease target movement speed by 30% for 5 second.
- Mana Cost: 46
- Cooldown Time: 30 sec
- Level 4: Decrease target movement speed by 30% for 6 second.
- Mana Cost: 57
- Cooldown Time: 30 sec
- Level 5: Decrease target movement speed by 30% for 7 second.
- Mana Cost: 68
- Cooldown Time: 30 sec
- 13. Feeble Arrow
- Level Requirement: 9
- Level 1: Decrease target 3% of str last 30 seconds.
- Mana Cost: 24
- Cooldown Time: 30 sec
- Level 2: Decrease target 6% of str last 30 seconds.
- Mana Cost: 35
- Cooldown Time: 30 sec
- Level 3: Decrease target 9% of str last 30 seconds.
- Mana Cost: 46
- Cooldown Time: 30 sec
- Level 4: Decrease target 12% of str last 30 seconds.
- Mana Cost: 57
- Cooldown Time: 30 sec
- Level 5: Decrease target 15% of str last 30 seconds.
- Mana Cost: 68
- Cooldown Time: 30 sec
- 14. Fatal
- Level Requirement: 9
- Level 1: Critical dmg increases by dex * 1.0, last 3 min.
- Mana Cost: 45
- Cooldown Time: 4 sec
- Level 2: Critical dmg increases by dex * 1.5, last 6 min.
- Mana Cost: 67
- Cooldown Time: 4 sec
- Level 3: Critical dmg increases by dex * 2.0, last 9 min.
- Mana Cost: 89
- Cooldown Time: 4 sec
- Level 4: Critical dmg increases by dex * 2.5, last 12 min.
- Mana Cost: 111
- Cooldown Time: 4 sec
- Level 5: Critical dmg increases by dex * 3.0, last 15 min.
- Mana Cost: 133
- Cooldown Time: 4 sec
- 15. Sprint
- Level Requirement: 11
- Level 1: Increase movement speed by 20% in 18 seconds.
- Mana Cost: 13
- Cooldown Time: 10 min
- Level 2: Increase movement speed by 40% in 21 seconds.
- Mana Cost: 18
- Cooldown Time: 10 min
- Level 3: Increase movement speed by 60% in 24 seconds.
- Mana Cost: 24
- Cooldown Time: 10 min
- Level 4: Increase movement speed by 80% in 27 seconds.
- Mana Cost: 30
- Cooldown Time: 10 min
- Level 5: Increase movement speed by 100% in 30 seconds
- Mana Cost: 35
- Cooldown Time: 10 min
- 16. Evade
- Level Requirement: 11
- Level 1: Increase evasion rate by 10% last 18 min.
- Mana Cost: 49
- Cooldown Time: 4 sec
- Level 2: Increase evasion rate by 15% last 21 min.
- Mana Cost: 71
- Cooldown Time: 4 sec
- Level 3: Increase evasion rate by 20% last 24 min.
- Mana Cost: 93
- Cooldown Time: 4 sec
- Level 4: Increase evasion rate by 25% last 27 min.
- Mana Cost: 115
- Cooldown Time: 4 sec
- Level 5: Increase evasion rate by 30% last 30 min.
- Mana Cost: 137
- Cooldown Time: 4 sec
- 17. Piercing Root
- Level Requirement: 11
- Level 1: Normal attacks 100%, 20% chance hold the target in place for 5 second.
- Mana Cost: 26
- Cooldown Time: 30 sec
- Level 2: Normal attacks 110%, 30% chance hold the target in place for 5 second.
- Mana Cost: 37
- Cooldown Time: 30 sec
- Level 3: Normal attacks 120%, 40% chance hold the target in place for 5 second.
- Mana Cost: 48
- Cooldown Time: 30 sec
- Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.
- Mana Cost: 59
- Cooldown Time: 30 sec
- Level 5: Normal attacks 140%, 60% chance hold the target in place for 5 second.
- Mana Cost: 70
- Cooldown Time: 30 sec
- 18. Double Strike
- Level Requirement: 12
- Level 1: Increase 20% of normal dmg, attack target twice.
- Mana Cost: 27
- Cooldown Time: 20 sec
- Level 2: Increase 40% of normal dmg, attack target twice.
- Mana Cost: 38
- Cooldown Time: 20 sec
- Level 3: Increase 60% of normal dmg, attack target twice.
- Mana Cost: 49
- Cooldown Time: 20 sec
- Level 4: Increase 80% of normal dmg, attack target twice.
- Mana Cost: 60
- Cooldown Time: 20 sec
- Level 5: Increase 100% of normal dmg, attack target twice.
- Mana Cost: 71
- Cooldown Time: 20 sec